![]() And here you have both a map and a mini-map on screen, which alleviates some frustration.Ĭontrols are a bit less stiff so it’s easier to get a feel for the “cool combo/timing based combo” system, but there’s still no damn move list, and it’s not better enough to justify the introduction of “cursed tombstones”, which work exactly like the “combat statues” in Devil May Cry and you will end up ignoring because the controls are not precise enought to handle it, and there’s nothing to incourage you discovering this frankly obtuse combo system, because the game still doesn’t explain how you get more combos (the answer is by putting points in the “combination” stat when you distribute exp), or what the hell the inputs are, you’ll never know unless you download a move list, like this is Mortal Kombat in 1992 or something. ![]() It’s so similar to the first it’s not worth going over the combat system or the level design in detail again, but there are some improvements and features to mention, as you now can bring two characters and switch them on the fly, which can be used to recover the blue segments of their health bar, and a second health bar of sorts, like you’d expect.Įvery character now has it’s own playstile, even the guest characters like Riho and Makoto Futaba have their own moveset and feel different enough (Makoto for example was just Riho with a different character model), and of course Aya and Saki get new special moves to further vary their playstile, which replace the health consuming special attack from the first game, introduces ranged attacks (alongside a character with guns) and can be used to damage the Mudmen/blade sponge zombies without the “heart rip” move or going in berserk mode. I had to read the intro text of the Aya’s storyline on Giant Bomb to know what the fuck the actual plot for Aya and Saki – you know, the main characters of the series – was, and i’m not surprised to know they basically retconned the ending of the first Oneechanbara, not that you couldn’t figure that out since Saki is in the sequels, but since the plot basically boils down to “another zombie epidemic did happen” regardless, who cares. ![]() I didn’t expect their “side story” to end in a complete fake out, but then again, makes about as sense as anything else in this game, so there’s that. Right off the bat, the story it’s confusing, because this revisions adds storyline for extra characters, and right off the bat you’re forced to play as the guest characters, Riho Futaba (D3 Publisher “mascotte”, the main attraction of Demolition Girl, and found in other titles under the D3 brand, like All Stars Fighter) and her sister, Makoto Futaba, who where shooting a movie, and suddendly are thrust in the same scenario, with a virus transforming the people in zombies, them bumping into Reiko that explains they were injected Cursed Blood in secret, which turned into blood craving murder machines, and they’re told there’s a vaccine.Īll told in text dumps and slideshows, no voiceover either, but at this point i’m not surprised. Yeah, once again, it was never released in the U.S., was released in PAL territories under a budget label, but there aren’t many copies around, so nowadays commands quite a lot of cash on the second hand market, not as rare and pricey as Kuon for PS2, but still, 60/70 bucks for this (i found it at a convention booth for 15 bucks, otherwise i wouldn’t have bothered) is a frigging lot, so much it’s a lot cheaper to just buy the japanese version. ![]() As promised, to celebrate the release of Oneechanbara Origins this 5th of December, here’s the review of the second Oneechanbara title, specifically the revision/upgrade The Oneechampon: The Onechan 2 Special Chapter, released in Europe as Zombie Hunters 2 (Zombie Hunters being the upgraded/revised version of the first Oneechanbara game), the vanilla version of Oneechanbara 2 never left Japan at all.
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